You may re-compress using different archival formats (i.e. Thanks to flowtron and exis for organising the 0.93 AssaultCube Release Cup.ĪssaultCube is FREEWARE, you may freely distribute the AssaultCube installer/archive unmodified on any media. For 1.1 testing the list comes to: Robtics, TheCrema, RIPBillyMays, Ronald_Reagan. Topher (Death Illustrated) Some crosshairs.Īttila “Antiklimax“ Feher Amazing new sniper scope.ĭarren “HitmanDaz” Pattenden Playermodels.Īlso thanks to kurtis84, player1, quase, exis, talou, and others for testing. Jamz Server hosting, financial support, active war against the cheaters. R4zor and others AssaultCube Community Map Pack Pwnage Ladder server hosting and tournaments organization. GeneralDisarray Code advice, 1.1 voice com, and scripts.ĭrakas Ladder server hosting and tournaments organization. Kirin Code contributions and fixes, client stuff, advice. Gibstick Scripts and miscellaneous fixes. KanslozeClown Code contributions and advice.įrançois “Brett” Villars Extensive play testing. Grenadier (aurhat) Small code contributions/fixes. Julian “absinth” Mayer Packaging AssaultCube for Mac. Wouter “Aardappel” van Oortmerssen and others The Cube Game/Engine.Īndrew “Arghvark” Davis Previous project leader, game concept, code.Įlliot “Verbal_” Lockwood Q&A, advisor, lead tester, pro-coffee service. Shane Nieb Map: ac_desert2, ac_desert3, plus mapmodels, 2D-art and hosting.ĭogDancing Map: ac_shine, ac_scaffold, plus textures. Stef Bug fixes, additional code, server stuff, new modes. ![]() Markus “makkE” Bekel Lead artist, models, skins, animations, mapping, 2D-art, textures, sounds. Inactive Developers and Project ConsultantsĪdrian “driAn” Henke Lead coder, OpenAL, OpenGL, gameplay code. Mr.Floppy Maps, textures, models and map management Sebastian “aerkefiende” NSIS (Windows-Installer), VisualStudio "2K.x", and more Toca Mapmodels, sounds, textures, documentation, other stuff. Lee “eihrul” Salzman Coder, OpenGL expert, Enet Library, Cube2 backporting. Nigel “RandumKiwi” Maps, documentation, tester, team janitor.īrahma Coder, anti-cheat, analysis and community liason. Report bugs on the SourceForge bug tracker.įlowtron Universal team member, additional code, admin, community chief. Technically the game is faultless, it may not be near the big names of the genre, but the truth is that in what regards to entertainment, the score of AssaultCube is very high.Help and discussions on the AssaultCube forum.ĭevelopment, testing and gaming on IRC #assaultcube on Quakenet. One Shot One Kill (Death Match): just as the previous one, but with teams, this is the ideal mode for those occasions when there are too many players and it is really complex.One Shot One Kill: Armed with a riffle and a knife, in this mode you will only have one hit point.Last Swiss Standing: everyone for himself using only knives and grenades. ![]() Pistol Frenzy: battles with grenades, guns or knives.Capture the Flag: in this game mode you will have to capture the enemy flag and take it back to your own camp, but be as fast as possible, because to win you will have to manage to keep your own flag safe.Team Survivor: A Death Match variation by teams.Survivor: Similar to Death Match, you have to kill everyone but you will not have objects to pick up nor will you reappear instantly.Death Match: everyone for themselves with all the weapons available.Team Death Match: one team against another and all the weapons available.This means, the game is very quick, but the scenarios, weapons and equipment are relatively realistic. ![]() AssaultCube is a free game created with the Cube free engine, the features of which make it aesthetically similar to Counter-Strike, but with a game speed and entertainment that are more like Quake.
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